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For the bullseye, the outer bullseye is worth one hit and the inner bullseye is worth two. If the dart lands in the outer double ring of a number, it counts as two hits the inner triple ring counts as three. A number is considered 'closed out' once it has been hit three times during the game.
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The winner is the first player to 'close out' all of the required numbers (15–20, plus the bullseye) while scoring equal or more points than their opponent.If you just want to play an easy casual version of the game, you can have a race to close out all the numbers and forget about scoring entirely.Familiarize yourself with the rules of the game: It is a popular 1v1 game but, it is far more fun with teams. Thinking in terms of how many darts separates your score from your opponent’s may seem counterintuitive, but it is much more informative of the actual state of the match. If your opponent is three darts from victory in his next turn, play for points so that he needs more than three darts. When you are ahead on points, focus on closing numbers. When down on points, pick a high open number and throw to score points. Here are some basic tips to help you gain an edge the next time you find yourself playing cricket. In most cases, it is best to play offensively as the highest score does win the game. At the same time, you can be an expert dart thrower and lose to a more inexperienced player that plays the right strategy at the right time. With a good strategy, you can beat a more proficient player. From round to round you can play offensively, trying to rack up points, or defensively by closing off numbers. In cricket, you can actively alter or manipulate the flow of the game for the other players involved. Tips And Strategies For Cricket DartsĬricket, perhaps more than any other game of darts, lends itself to a robust and deeply rewarding strategic gameplay. Once all numbers have been closed, the player with the highest score wins the match. Remember, once both players (or teams) close a number, it can no longer be scored on. Start the score at the top and go down, adding the points earned each round to the existing score. However, to some darters, a circle without an X is a show of skill, especially if there are several down their side of the board.Īfter a number has been closed off, you can start marking points for every dart that lands in that segment. Scoring wise, this is no different than an X with a circle. If someone is able to get all 3 marks in 1 turn you can close off the number by just using a circle. The inner bull is two points and the outer is one point. Remember a double counts as two and a triple counts as three. On the third valid mark, circle the X to indicate that the number has been closed by that player. When the same player lands their second mark add another slash to make an X. When a dart lands in one of the valid numbers mark the corresponding section under their name with a slash. Write the players’ names at the top of the board then starting at the top of the box write the numbers 20 to 15 down the middle, followed by a B for the bullseye. With a box down the middle rather than just a line. Start by dividing your scoreboard into two sections. This is because unlike games of 501 where it is basically just racing to a finish, in games of cricket, opponents can actively thwart others’ efforts. Scoring a game of cricket properly is crucial. If there is a tie in points, the victory will go to the team that is able to close all numbers first. The first to close all numbers and have the highest score wins. Once both opponents have closed a number, no points can be earned by landing a throw on it. In other words, you cannot add any points to your tally until you have close out the number.įurthermore, once a player is able to close off, it belongs to them, and any subsequent hits on that number by the player get added to their tally until the opponent closes it. The only way to score points is to hit a closed target. When one of the valid targets is marked three times it is considered closed. So, if you are able to hit a triple on their first throw, you will earn 3 marks on that target. So, doubles and triples count as such.Įach turn, players will throw at the 7 valid targets in an attempt to score 3 marks on each, where a single counts as 1 mark, a double counts as 2 marks, and a triple counts as 3 marks. The game keeps the standard value rule for each of the sections of the dartboard. Any throws that land in numbers 1 through 14 are considered null, and count as misses. The first thing to know about cricket is that only the bullseye plus numbers 15 through 20 are active.